GAME AUDIO

LIMBO

original music, sound design, and
implementation showcase

projects

GAME AUDIO

Limbo—Game Audio: Journey into the atmospheric realms of Limbo and experience a dark, haunting symphonic soundscape that enhances its eerie, immersive world. My original compositions blend ambient textures and melancholic melodies, crafting a sonic abstraction that deepens the unfolding narrative.
Limbo

GAME AUDIO

LIMBO

original sound design, and implementation

projects

GAME AUDIO

Limbo - Game Audio: Journey into the atmospheric realms of Limbo as Damir Drobne’s original compositions breathe life into the game’s auditory world. Discover a dark, haunting symphonic soundscape that deepens the game’s immersive experience, where every sound adds a new layer to the unfolding narrative.

REAL-TIME AUDIO

IN_DISSONANCE

original audio engine sourced music

COMING SOON

projects

GAME AUDIO

Blurring the line between production and performance, In_Dissonance is an immersive sonic experience that fuses cinematic composition with real-time audio-engine technology. It offers a living, breathing performance that adapts and responds organically, creating an ever-evolving auditory experience.
In_DissonanceIn_Dissonance

REAL-TIME AUDIO

IN_DISSONANCE

audio engine sourced music

COMING SOON

projects

GAME AUDIO

In_Dissonance - Real-Time Audio-Engine Sourced Music: Submerge into the innovative world of In_Dissonance, where Damir Drobne harnesses real-time audio-engine technology to craft mesmerising music. Experience the fusion of cutting-edge technology and artistic expression, creating a uniquely immersive auditory journey.

SPATIAL COMPOSITION

FLOWER OF THE VOID

cinematic audio design

COMING SOON
Flower of the Void—Spatial Composition: A clusteral composition created from particle systems that emit fragments of orchestral sounds in a three-dimensional space. By fusing music and sound design, it explores movement and position to shape an immersive, evolving sound stage
Flower Of The VoidFlower Of The Void

SPATIAL COMPOSITION

FLOWER OF THE VOID

cinematic audio design

COMING SOON
Flower of the Void - Spatial Composition: Delve into the ethereal beauty of Flower of the Void, where Damir Drobne explores spatial audio through composition and sound design. Traverse through a sonic atmosphere where sound is heard and felt, as spatial elements add a new dimension to the musical experience.

GAME AUDIO

ANGRY BOTS

original music, sound design, and
implementation showcase

COMING SOON
Angry Bots—Game Audio:
A dark sci-fi dystopian third-person shooter brought to life with original music, immersive sound design, and seamless game and audio engine integration. Experience a pulsing, hi-tech industrial soundscape with atmospheric textures and cinematic tension, enhancing immersion and driving the intensity of every action-packed moment.
Angry BotsAngry Bots

GAME AUDIO

ANGRY BOTS

music, sound design, and implementation

COMING SOON
Angry Bots - Game Audio: Witness the dynamic synergy of audio and gameplay in Angry Bots, as Damir Drobne's game-audio expertise takes centre stage. His crafted soundscape enhances the gaming adventure, adding depth and intensity to the player experience.